AI Insights · Timothy · June 2021
Top 5 Play Pass Games Performance on Android in Slovenia for Q2 2021
Explore the performance of the top 5 Play Pass games on the Android platform in Slovenia during Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw interesting trends in the performance of the top 5 Play Pass games on the Android platform in Slovenia. Here’s a closer look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Hungry Shark Evolution from Ubisoft Entertainment experienced a fluctuating revenue pattern, starting at approximately $1.3K in the last week of March and dropping to under $50 for most of the quarter. Weekly downloads showed a moderate range, peaking at 355 in the last week of April and remaining around 200-250 for most of the period. Active users saw a slight decline from 3.1K to 3K, with a spike to 3.5K in late April.
LEGO® DUPLO® WORLD from StoryToys saw a stable revenue trend, with notable increases to $34 in early May and $38 in mid-June. Downloads were relatively low, with a peak of 75 in late April. Active user numbers were modest but showed a peak of 141 in the last week of April, before stabilizing around 80-90 for the rest of the quarter.
Disney Coloring World, also from StoryToys, maintained a consistent revenue stream, with weekly earnings hovering around $5-$7. Downloads saw a significant spike to 275 in late April, but then decreased to around 20-30 for most of the quarter. Active users peaked at 276 in the last week of April, before declining to around 60-70 by the end of June.
RISK: Global Domination from SMG Studio showed minimal revenue, with occasional spikes to $14 and $21 in early April and late June, respectively. Downloads were relatively low, peaking at 47 in the last week of March, and then fluctuating between 9 and 26 for most of the quarter. Active users saw a gradual decline from 265 in late March to 194 by the end of June.
Spaceflight Simulator from Team Curiosity showed no significant revenue until mid-June, with a brief spike to $28. Downloads were relatively stable, ranging from 66 to 127, with a peak in late March. Active users started at 418 in late March and gradually declined to 300 by the end of June.
These insights provide a snapshot of the Play Pass game's performance on the Android platform in Slovenia for Q2 2021. For more detailed insights and data, visit Sensor Tower.